Take me out in to the black, tell ’em I ain’t comin’ back

I’m a sucker for 4X games, especially ones that deal with space theatre. So I guess it’s no surprise that when I heard about Star Ruler I gave it my undivided attention. After all, there’s been few successes in this genre of this particular theatre (in general of anything, to be honest), and, as an indie title, I was completely skeptical. After watching some gameplay videos and reading some testimony I decided the only way I could truly be sure is if I got my hands dirty. And boy, am I glad I did.

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Indie Developer Jones and the Temple of Greed

These days it seems that the once-innocent niche market of indie games has taken a turn for the worst. Indie games used to be low-key and they’d rarely be priced anything past a Happy Meal at McDonald’s—sometimes they’d be completely free. Why? Because its developer (or maybe developers if there’s another guy or two) would usually only develop the title out of fun or as some sort of pseudo political or artistic statement. Indie games were never meant for a mainstream audience with a mainstream wallet—that’s why they’re called indie games.

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