Game Alignments: Fallout 3

Ever curious how your favorite characters from a game might fit into the D&D restricted alignment? Debates are often started on the subject on whether or not the extremes of the opposite corners can fit for anyone’s favorite character. With Game Alignments, I aim to do exactly that with a weekly feature into a video game with an unlikely cast of folks who just happen to feat nice and neat into one of D&D’s nine alignment groups. So grab the popcorn while you ponder over these selections from Fallout 3.

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Dark, dank dungeon-delving: dubiously dumb?

There are some typical trope settings to video games: a war zone, an apocalyptic land, zombies ate my neighbors, and even to hell and back. The themes usually applied to such miserable settings is a dark one, further hitting home that where you are, in a video game, is not a nice place to be. It’s a common story element to try and bring fear to the player in the way a bayou at dusk with fog on the horizon and the howling of woodland creatures would inspire worry. It’s the sense and feeling of waiting for it, and waiting for it—the anticipation that something may jump out at you at any moment. Or perhaps the lack of anticipating anything at all on a barren world.

Setting is part of the triad to story-telling. For any story to work, it needs characters, a plot, and a setting. Each is as crucial to the other and they usually need to go hand-in-hand with one another if the story is going to be any sorts of good. But just like a horror novel, you have to make sure that what you’re writing (and in this case, developing) is going to be enjoyable to the target demographic of gamers.

But what exactly is enjoyable? To each is own is certainly a nice expression to apply, but do people really get their jollies from roaming around in Fallout 3’s Capital Wasteland from hours on end? Or roaming around the nine levels of Hell in Dante’s Inferno? The favelas in Modern Warfare 2? The Deep Roads in Dragon Age: Origins? Riverside campaign Death Toll in Left 4 Dead? Are these the sorts of settings that gamers enjoy spending copious amount of time (sometimes the entire length of the game) surrounding their selves in dark and dreary worlds whose color palette includes gray and brown as its main swatches? Read more of this post

RPGs: How far have we come?

Having recently bought some of the classic RPGs of the ages with my blog prize money (thanks GameRiot!), and then switching over to the modern ones of today, I can’t help but notice that some of these “classics” had to be classics in their own right because any other RPG choices of the time had to be God-awfully terrible. So today, in a rare occasion since I’ve pretty much stopped writing, I’ll be taking a look at the RPG genre; what it means, where we have gone with it, and what to expect out of it. Read more of this post

50 Mods You Should Be Playing For Fallout 3

Edit 7/18/2014: You’ve probably gotten here thanks to Google, as this, as well as my Oblivion mods post, usually make the gauntlet run when doing a Google search. Most of these mods are probably outdated and I did not update the links to reflect the domain switch the Nexus made awhile back. I will also not update the links nor will I answer questions regarding them.


In honor of the day Bethesda is selling their patch for $10, has launched today the top 50 highest-rated files feature on their site. Mods like Enclave Commander, RobCo Certified, and BulletTime made the list, of course, but rather than just say, “Go take a look at the list,” I figured I should explain for would-be firsties to the modding scene on what’s what in post apocalyptia these days, as well as list my personal favorites instead. So before you buy that $10 patch that requires you to use GFWL (and which has been causing a boatload of trouble for people for such little content), be sure to remember why you bought the PC version of the game. Read more of this post

Fallout 3 is the best Oblivion mod I’ve ever played

I’ve played a lot of Oblivion mods, and a lot of them were of an impressive quality. I mean, at times I had to wonder if it was cutting room content from the floor at Bethesda. Or maybe that’s just wishful thinking. But then, at the end of October, I saw the best Oblivion mod. Of course, the only catch is that I had to pay $50 to play it. But hey, considering the mod had about 1/4 of quest content than Oblivion had, then I suppose it’s worth it. Read more of this post

The Future of Single Player Games

MMOs are a power hitter in the industry video game industry. There is no doubt about that. Not only do you have to pay for the box price for an MMO, but you also have to pay a monthly subscription fee in order to just play the game and must continue to do so if you wish to continue to play the game. Some gamers still do not like the concept of MMOs; they are used to the policy of “what you see is what you get.” Even others do not like the idea of continually paying to simply play a game (especially if the game play can be seen as a second job). So there is obviously still an industry to single player games (yes, that includes those with multiplayer), but the companies developing such games are trying to figure out ways to offset the great revenue benefits MMOs bring to their developers. So what’s a developer to do? Let’s first take a look at what the past has been giving us. Read more of this post