TOR goes F2P: So what?

The development team for Star Wars: The Old Republic has announced that they mean to switch to F2P by fall of this year. The announcement has led to widespread “sky-is-falling” comments from detractors, saying that this is “proof” that “TOR is dying”. Me? I just shake my head, as usual. What was that bit about history? Ah, right. We’re doomed to repeat it over and over again.

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I delete data like you on the way to real let-downs

Originally I had typed a 4,000 word draft of this review. I stopped and deleted it all after I realized that I was tackling it like it was any other review. The only problem that it isn’t. It’s not like other games where it kept me guessing for most of the time on whether or not the overall sensation would be worth my time and money. No, not in the slightest. It came to me that Mass Effect 3 wasn’t just some other game–it was a game I had been waiting for. Ever since Mass Effect first graced its presence back in 2007, I had been intrigued by the shooter with RPG elements that focused more on the dialogue than anything else. And, what’s more, it was a BioWare title, a developer I held in high regard for being one of the last developers in which I felt like I hadn’t been betrayed by. Please note the past tense.

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Help me Hepler you: Bioware in the limelight

So I’ve noticed an increase of complaining on Reddit (more than usual), which led me to reading an article on Kotaku, which led to a much better article on RPS. Needless to say, I’m obviously pretty late to this party, but if you got here even later than I did, then holy crap. Anyway, it all started with a usual /hate post on Reddit. This time it was aimed at a writer for Bioware who’s lead on the Dragon Age series. Her name is Jennifer Hepler and she’s been catching a lot of flak for some things she said back when 300 was just starting its path to memedom. It all started on Reddit (big surprise) when a user kicked off the hate machine with a five-second MSPaint job in which they took a few things she said out of context, added a derogative play on her name, and then added some weasel words that had nothing to do with anything like, “cancer” and “sewage”. Read more of this post

Moral Effect 3: The decision-making compass to Mass Effect 3

So Mass Effect 3 is slated to hit sometime this holiday season. If you’re a fan like me, you probably have two or three distinct Shepard characters that you’ve been babysitting through the first and second game through various choices. In some ways, Mass Effect 2 seemed to be a bit of a sham in regards to the promises of decisions from the first game carrying over to the second in any significant way. And I’m sure no one playing their Vanilla Shepard was all too happy that they were working for Cerberus either, given the fact that they were behind the attack on Akuze that nearly killed your character.

So far there’s only been a teaser for Mass Effect 3 and even that provides little that we already know about—the Reapers are coming. Air quote all you want, we’ve known that since the ending of Mass Effect 2. Unfortunately a synopsis confirms a straight-from-the-Bioware playbook move, mentioning how it’s up to Shepard to rally the universe for allies to defeat the Big Bad. Aside from sounding like Dragon Age: Origins, it sounds like your chickens are coming home to roost. So here is my take on what I think will influence the happenings of Mass Effect 3 and whether it will help you or harm you in the long run. Oh, and as an obvious warning, spoilers out the butthole ahead.

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