I delete data like you on the way to real let-downs

Originally I had typed a 4,000 word draft of this review. I stopped and deleted it all after I realized that I was tackling it like it was any other review. The only problem that it isn’t. It’s not like other games where it kept me guessing for most of the time on whether or not the overall sensation would be worth my time and money. No, not in the slightest. It came to me that Mass Effect 3 wasn’t just some other game–it was a game I had been waiting for. Ever since Mass Effect first graced its presence back in 2007, I had been intrigued by the shooter with RPG elements that focused more on the dialogue than anything else. And, what’s more, it was a BioWare title, a developer I held in high regard for being one of the last developers in which I felt like I hadn’t been betrayed by. Please note the past tense.

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Nothing is true, everything is permitted

I’ve been wary of what I like to call the “new kids on the block”, or, specifically, feature title series that have been making headlines in the past few years (such as Uncharted). What I mean by wary, however, is that I’m wary of whether or not it’s worth the time to investigate such titles when it seems like they’re developed around the console. Which, if you haven’t guessed by now, doesn’t exactly sit well with me because I don’t own any consoles (and I don’t plan on changing that). However I was led on by a trusted friend who does mingle in that part of the gaming world that the PC versions of Assassin’s Creed were worth trying. Honestly, I’m glad I did.

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Take me out in to the black, tell ’em I ain’t comin’ back

I’m a sucker for 4X games, especially ones that deal with space theatre. So I guess it’s no surprise that when I heard about Star Ruler I gave it my undivided attention. After all, there’s been few successes in this genre of this particular theatre (in general of anything, to be honest), and, as an indie title, I was completely skeptical. After watching some gameplay videos and reading some testimony I decided the only way I could truly be sure is if I got my hands dirty. And boy, am I glad I did.

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Civilization, I’ll stay right here!

It’s been five years since we last saw a Civ title (three if you’re counting Civ 4’s Beyond the Sword). Five long years. The game that stays the same as the decades go ’round, Civilization V is the fifth installment to Sid Meier’s Civ series. A series in which any poor bastard can stumble upon and realize that you can literally lose the track of time because you’re having too much damn fun. Now, there’s been a lot of hub-bub surrounding Civ 5, namely amongst the new folk, so hopefully I can quell some of the things going around from the perspective of someone who played more than a couple hours of the game (yes, that was an obvious put-down). End Turn.

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It’s for a Just Cause

A lot of games like to boast at a world of freedom. Titles from Bethesda and Rockstar Games are all about trying to sell you on this point of a “sandbox world” that you can explore at any time you like while also going on and doing what ever the hell you want. Hey, even Ubisoft got in on the craze with the Far Cry series. They might boast worlds as big as maybe 16 square miles, 30 square miles—the sorts of world sizes only some MMOs can dream to achieve in size. When it comes to Avalanche Studios and Eidos Interactive’s Just Cause 2, however, it takes a giant dump on the rest by boasting a 400 square mile playground. And that’s just for starters.

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Leave the gun, take the cannoli

I’ve always been wary of what I like to call “GTA clones,” but I have to say that labeling Mafia II under such a category is really an insult. An insult to the GTA series, I mean. An actual GTA clone would be a game that lasts longer than eight hours, has a game world bigger than GTA III, and actually has gameplay elements past running and shooting. You know, like Saints Row or True Crime. Mafia II, on the other hand, plays more like a straight shooter from 2000 with a cover system. I don’t know, maybe it’s because I haven’t played the first Mafia game, or maybe it’s because I didn’t have high expectations for the game considering it came for free with my recent video card purchase, but that’s beside the point that what ever niche Mafia II was trying to find, it fell flat on its face trying to burrow itself there. So let’s delve into why it does so, shall we?

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Beeg Amerikan tee-tees!

So against my better judgment, I decided to sweep up GTA IV off of Steam when they were having one of their crazy sales (it was hard to pass it up at $15). Plus I convinced myself that it had been two years since the game came out for the PC, so obviously all the bugs and complaints surrounding the PC port were ironed out in that time, right? Because Rockstar really cares about their PC ports, and because—alright, so I got this far with a straight face. From here on in, however, it’s just going to get ugly.

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