In these days of video games, visuals are beginning to have an impact on how developers create their games. Backdrops, backgrounds, character details, the coloring of a scene…these are all things that people take notice beyond the gameplay and story of the game. Aesthetics is just a natural occurrence for us; we like to look at visually pleasing things. People take notice of the backdrops to the levels in Halo. Most reviewers praise Crysis’s tropical environment as one of the highlights of the game. And games like Oblivion and Fallout 3 prove that the setting can sell the game.
Of course, anything short of a completely new medium involving having to make up a completely new world landscape is a daunting task to say the least, which is why it’s not surprising to see that the settings that do take place on Earth in today’s video games are usually in a state of disarray and catastrophe, or after the fact. Destruction can be quite beautiful, depending on the way you look at it, but complete destruction and void of life can leave for a pretty bland environment of black and gray (as Hellgate: London wonderfully demonstrated). Look back again and think about what was said. People like nice environments.
So here’s the pitch. I was watching Life After People, an interesting series that runs on the History channel (which was originally built off the documentary a year ago) which details what would happen to all the structures and objects if we all just suddenly disappeared, and I couldn’t help but wonder how surreal and peaceful the 3D-rendered shots of cities with growth covering them looked. It reminded me a lot of I Am Legend, minus the cliché zompires. And then it hit me. What if there was a game modeled after this concept? Read more of this post