MMO ideas that have nothing to do with high fantasy

You know, I’ve always laid it down as a maxim that if developers want to inject WoW into their MMOs so that they can be popular, then they should just get a job at Blizzard. Let’s be honest, folks; if a WoW kiddy wants WoW in his MMO, he’ll just play WoW. Which becomes all the more baffling when new MMOs come out and, lo and behold, they’re high fantasy crap. I mean, seriously. Did Eve just happen to pass every high fantasy MMO developer’s mind? So in honor of developers without imaginations, I’d like to offer a few settings that don’t include Elves and dragons by picking from a few popular books, games, and movies that could be made into MMOs. All you need to do is think outside the box. Read more of this post

Credit Where Credit is Due: Original Creator of L4D2 Charger Speaks Up

In case you don’t know, in of all of the “new” and “creative” things Valve is going to bring us in L4D DLC 2, one of the most-talked features is the new Special Infected known as the Charger. Praised as a Valve creation, the Charger is actually from the mind of a Steam forum user by the name of ms255 in a thread he created back in December. Fast forward months later, videos and press come out and, lo and behold, here comes the Charger (a name the original creator even proposed) in L4D2. However, his reaction is not what you would expect from someone who had their idea put into a video game. Read more of this post

Internet Personalities #4

Here we are, once again, on the fringe of bad taste and madness with Internet Personalities, the write up where I analyze the Interwebs and the kooky personalities that are commonly used on forums and games alike. In the past three write ups I’ve been looking at gamers for the most part, but now it’s time to look in on the true retches of forum humanity. Though I like to pose the question no one has actually ever asked me, I will still pose it regardless; why do I take on the dubiously degenerate path of analyzing the dummies? Mostly because there’s nothing good on tv. So on with fourth writeup we go! Read more of this post

Criticizing a Critic: You’re Doing it Wrong

As the years go on in the gaming industry, it becomes quite frequent to find that consumers are lashing back at developers who make blunders and bad decisions. I like to call this phenomenon “consumer criticism.” It’s usually founded with legitimate concerns and arguments and they have every right to voice them. The lowest common detractor, however, likes to call this “bitching.” Actually, they call it a lot of things, in fact, and none of the most common arguments put forth by them are actually stable enough to stand upright on both legs. So lets knock them down once and for all, shall we? Read more of this post

A Definitive Look at Valve


I suppose I should warn you beforehand that this writeup will be atrociously long. Now, for an explanation. I’ve perhaps gained a reputation around here for my dislike of Valve, a video game developer famous for a number of games that are among some of the leading figures on sales for the PC market. In fact, I’m even willing to concede that Valve’s Steam perhaps encompasses half of the PC market. Which probably makes you wonder: Why do I hate good games? And to answer that loaded question, I suppose I first have to take a deep inspection on Valve as a whole, because no true retort that is sure to melt the faces of Valve fans should be without a load of research. So let’s start from the beginning as to why Valve is such a “great” company, shall we? Read more of this post

Life After People: The Game

In these days of video games, visuals are beginning to have an impact on how developers create their games. Backdrops, backgrounds, character details, the coloring of a scene…these are all things that people take notice beyond the gameplay and story of the game. Aesthetics is just a natural occurrence for us; we like to look at visually pleasing things. People take notice of the backdrops to the levels in Halo. Most reviewers praise Crysis’s tropical environment as one of the highlights of the game. And games like Oblivion and Fallout 3 prove that the setting can sell the game.

Of course, anything short of a completely new medium involving having to make up a completely new world landscape is a daunting task to say the least, which is why it’s not surprising to see that the settings that do take place on Earth in today’s video games are usually in a state of disarray and catastrophe, or after the fact. Destruction can be quite beautiful, depending on the way you look at it, but complete destruction and void of life can leave for a pretty bland environment of black and gray (as Hellgate: London wonderfully demonstrated). Look back again and think about what was said. People like nice environments.

So here’s the pitch. I was watching Life After People, an interesting series that runs on the History channel (which was originally built off the documentary a year ago) which details what would happen to all the structures and objects if we all just suddenly disappeared, and I couldn’t help but wonder how surreal and peaceful the 3D-rendered shots of cities with growth covering them looked. It reminded me a lot of I Am Legend, minus the cliché zompires. And then it hit me. What if there was a game modeled after this concept? Read more of this post

Internet Personalities #3

Yessum, here is the third installment of Internet Personalities! I know, I should be taken out back and be shot for this update schedule. Sorry, I moved and the Internet here has been all wacky and what not. Any who, for those of you who still don’t know or have been living in a cardboard box, Internet Personalities is a weekly (cough) featurette I do examining the personalities people exhibit online–whether they be in the forums in a good flame, or in a good game raging it out over the mic and spamming chat. Why, you may ask, do I take on such a daunting and pointless task? Mostly because I’m bored out of my skull. And if you’re reading this then you probably don’t have anything better to do either, so let’s just call it even. On with the third writeup! Read more of this post