September 20, 2011
So I guess we all know my opinion on Homefront. I still haven’t played the game because I still would choose Solitaire rather than waste three or four hours earning the right to say, “I told you so.” Although I’m much less smug about it learning that Kaos Studios was closed down due to the failure of the game. Despite achieving some financial success, the backlash of Homefront led to a drop in THQ shares and, subsequently, painted Homefront in an even more negative light.
Now, to anyone else this would have been a rather clear sign that Homefront was a terrible, terrible idea. Some backwater country with thirty-year-old military hardware couldn’t even take over the Philippines if it wanted to. Couple this with a four-hour buggy single player experience and everyone knows why the game didn’t sell well…except THQ. THQ is convinced the game would’ve sold much better if it was handled by a “triple A” developer. And what better “triple A” developer could there be that specializes in making North Korea as the Big Bad if not Crytek?