So according to the water cooler chatter, super-giant Valve’s next title is to be based off of the community-heavy modification known as Defense of the Ancients. For those of you who don’t know what that is, then allow me to provide a brief (I promise it’s brief) overview. Defense of the Ancients, or DotA from henceforth, is a popular mod that any RTS that includes a map editor of sorts likes to sport. The objective of the game is to push around your units known as “heroes” that level up much like in an RPG-ish sort of way to destroy the opposing enemy’s base. There are two teams to the game and AI units that spawn periodically to help you in your attacks. Basically it’s Base Assault with player perks.
The first known documentation of the mod started in Starcraft, but its “true” mutation and concept is proclaimed to have stemmed from Warcraft III. Indeed, the mod was so popular within the WC3 community that it spurned numerous reiterations in everyone’s own vision of how the game should work. From this spawned a metric-ton of alternate game modes, with DotA Allstars prevailing above them all to what the norm should be for the genre.
Now, to anyone who doesn’t play WC3, very few people really care about the mod, especially considering it can be found in every walk of life in every other modern RTS out there today. However, that hasn’t stopped the popular mod from claiming a community that is hailed as one of the worst. Known for its brutal treatment of newbies, DotA quickly fell into a niche when years passed and everyone else realized some other RTS games besides WC3 had come out. Either way, it’s been a free mod for some years now. Which brings the most obvious question: who gives a shit?
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